I have a BB with a 4km airstrike depth charge. make air strike depth charges much longer range at lower tiers. Right now, a DD can see a sub, the sub can submerge, the DD can speed over there to try to get depth charges on target, but the sub is moving so fast underwater and turning so sharply that you have no idea where he is by the time you get there. There's no counterplay until this is fixed. make them 2-3 times slower underwater so that we could try to get depth charges on them when we have some idea of where they are. Levers that WG could pull to give more counterplay: They should never be allowed in the main game modes: random, ranked, clan unless nearly all of the changes below are made. They either need a huge rework, or they should be in their own separate queue. Honestly, I've never seen such poor game design as submarines in a AAA game.
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